Oh right I should have seen the title
Uh oh.
Oh well, development’s gonna pause until I get my hands on my laptop, which will be the device for development from this point onwards, however, it will be slower because I won’t have as much time as I do with my phone. But here’s a sneak peak while you guys wait:
@Trr The reason why it crashed because you didn’t have internet. Does it crash when you have internet on?
Dude it crashes a hundred times faster when it has internet.
well if you guys want to make Minecraft I have made two extensions to help with this
for crafting https://github.com/neverstopthecoder/crafting-extension
example https://arcade.makecode.com/S83400-38594-65329-03991
and for smelting neverstopthecoder/furnece-extension
I dont have a example yet
this looks awesome! I can’t wait to see the new updates!
- Good
- Meh
- Bad
- Can’t load the Seeds
ooh wonder what the ap stat is it looks really good so far also I could try to overhaul some of the assets (I will change the palette though)
20 fps is kinda hard to use
The AP stat is just Armor Points, I’m also revamping the stats’ display to have icons but I’m making a setting so the player can pick between the Demo’s display and the new display.
I’ve revamped the texture on the Armor pieces, and if you are/were wondering, no, Leggings and Boots are not displayed on the player model, it felt laggy and didn’t move smoothly with the player so I scrapped it. Here’s another sneak peak for Leather Armor before I have to do deal with 9 unique color variants (36 new items), even though the Pants and Boots are not visible, I felt it would be nice to let the player dye it anyway. (Ignore the score number on top, it’s there for debugging)
update when /j it be ready soon I hope
After the Mini Game Jam and all the things happening I will continue, don’t worry
I might release the current version but it isn’t optimized but idk
sounds good
@Trr could you tell me how you made the passive mobs move around with their own ai? I’m making a game pretty similar called Cube World(Cube World!) and I need help on passive mob ai.
I use the sprite-data extension to store properties for mobs, there is this data (forgot the name) that selects whether the mobs move or not and where they’ll move (33% left, 33% right, 33% stay still). The game picks one of those chances randomly every 1s, once picked I just change the velocity of the mob.
You can see my code of it in the far left side of the whole editor if that helps too.




