gonna be a 2 week break starting today because I have exams but everything is going smoothly so far (except the editor’s fps)
Sheep=mutton!
is this an unreleased version? how did you get sheep?!?
Yes, I’m planning to release 1.0 as one big update so I’m not updating the current Indev version to the public yet, but many core gameplay mechanics have been added so far!
Psst, here’s the current version while I’m gone this week cuz of exams.
Same bro
2-week break is over! I can finally get back to work peacefully.
Just a question, does anybody know how to make the simulator not run the game on 10 fps on some devices? My phone handles it just fine at ~60 fps but my laptop is ~20, I even tried it on my friend’s laptop and it couldn’t even load the world.
I’m afraid random world generation isn’t gonna cut it due to the giant chunks of code in this project. I made a prototype but it would always crash the game. So I will make premade seeds instead.
This is really awsome! I love how really good you’ve got with the accuracy with the gameplay mechanics, this feels so much like Minecraft if it got ported to makecode arcade! You must be really proud of this!
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Quick polls:
- Yes
- No
- Yes
- No
Also, if you worry that minerals/ores are limited, I have a solution for that which you will see once 1.0 releases.
Goat is mutton I think
could you try to help me with converting this project
to new arcade polymesh. Thank you, mrbananaguy1234.
for durability, just use sprite data extension
You mean that this Minecraft I’ve been playing is just the demo?
sheep is
This is one of the best games I’ve seen in a while on the forums, keep working on this it’s great!
how do you stay so consistent with good games and not create tons of half finished games
try the seed with unsigned arduinos random blocks extension maybe it would work

