I have a suggestion for MakeCode, when creating a project, there could be options for standard and no-hardware.
Standard is the current editor.
No-hardware removes color limits, a screen size block, buttons for every key, and a mouse block.
I have a suggestion for MakeCode, when creating a project, there could be options for standard and no-hardware.
Standard is the current editor.
No-hardware removes color limits, a screen size block, buttons for every key, and a mouse block.
I’m conflicted on this one. Wouldn’t that remove some of the purpose of having arcade be standardized?
I feel like people with hardware would struggle to import games as most people would choose non-standard
You can all ready change screen size
This is impossible because the colors sent to the screen to display is in 4 bits (that’s 4 0s or 1s) so the max you colors possible is 16, and one of them is used for transparency
This has been discussed many times, and it’s not happening. MakeCode is standardized, and will always adhere to the requirements of the hardware. Splitting projects into two different categories would create compatiblity issues, and it would create more work for the mkcd team
Seriously, remove the “transparency”, or add a mode for demos and dedicated art pieces, because, for example, if I’m coding up a mischeiviously good art piece, I’m going to be unable to change transparency in the palette, and that piece is done for!
Realistically if you’re only making one artwork, having 15 colours is pretty much perfect
But if you’re making a large game, having more colours would be good (eg for card delver I kinda wish I had some purple colours to make the magic look more different to the fire)
The main reason is so that I can use the full 16 colors when using EGA Graphics Palette.