Name: RedSprite
Speed: High
Damage: Low
Size: 8x8
A: Dash and damage whoever you ram into during your dash.
B: Throw a circle sprite that damages whoever it hits.
B + Down: Crash to the ground faster and damage whoever you hit in the process.
B + Up: B L E U G H ! (A Lil taunt that plays an obnoxious noise to anger your opponents, can only be done on ground.)
Final Smash: Throw circle sprites at a rapid pace.
Up smash: Uppercut while being launched into the air, no hands are in the process.
Down smash: Crouching (taunt 2: plays an animation in which he “crounches” and then goes back to original shape)
Note: DO NOT GIVE HIM HANDS, just don’t.
Give him hands, theres literally no other way a signular square can attack other than ramming into people, and that would kinda get boring after a while. Or just give him a nerf gun or something.
Size- 16x18
A- Dash (Turns left or right and speeds 3 tiles)
B- Shoot
B + Down- Turn downwards and shoot, causing you to move up
B + Up- Turns in to a pixelized O and falls, hurting whoever it falls on
Final Smash- LASER (Take that as you may)
Up and Down Smash- Turns into fig. A and shoots a lotta bullets
So, I would have a character named Saifu-kun (lil name of my pfp dude and for reference he’s a wallet)
He would probably be 12x8
Neutral B - Money Burst - Deals An Explosion Of Money???
Side B - Kick - A Kick
Up B - Head Slam - Head Goes Up And Then Crushes Opponents
Neutral Air - Money Burst Air - Deals An Explosion Of Money But Kinda Acts As A Double Jump
Forward Air - Cash Slap - A Slap That Makes Opponents Deal Less Damage
Back Air - Spin Kick - A Kick That Kinda Acts Like Ryu’s weird spin kick thingie in SSBU
Forward Smash - Roll - Roll Into Your Opponents And Deal A Ton Of Damage
Down Smash - Tears Of Pain - Tear Projectiles That Deal Tons Of Damage If Landed (based off of his stressed out appearance)
Up Smash - Cash Dispence - Yeet Players Up Into The Stratosphere By Dispensing Cash Upwards
Name: Forty (a shortened version of 49dev)
Left+Right Special: Blundershot
Fires a single explosive projectile that detonates on contact with anything. Causes some minor knockback to Forty when fired. Deals 15-19% damage to direct hits and 13-16% to anyone caught in the excess explosion. Forty’s falling speed is slowed when fired in the air.
Up Special: Pixel Bomb
Drops a single bomb that, when detonated from any attack, releases two shockwaves, dealing only 9-11% damage but causes much greater-than-average knockback. Also launches Forty into the air.
Down Special: Jolt Drive
Causes Forty to have increased defense for 3 seconds. Forty can also damage and knock foes by simply touching them in this form. However, upon activation, Forty cannot attack while Jolted. 6% damage upon contact with foes.
Neutral Special: Shield Drive
Forty spawns a Shield that slowly grows and then disappears. Forty must not be in midair, attacking, moving, or Jolting to use this move. The bigger the bubble, the greater damage and knockback, but the move must be timed well to be effective.
Neutral Special damage details
There are 9 frames in the Shield animation. The first two deal 2-8%, next two deal 4-10%, the next 2 deal 6-12%, the next two deal 8-14%, and the final frame deals 18% and has high knockback.
Luckily, the primary attacks are a bit less complicated.
Left/Right Smash: Dash Drive
Forty dashes quickly to the left, knocking foes and dealing damage. 6-9% damage.
Up Smash: Electric Umbrella
Forty (somehow) summons an Umbrella and jumps up, knocking foes and dealing damage. Forty floats a bit after using this attack. 7-9% damage.
Down Smash: Pound Drive
Forty smashes down with great speed. Any foes caught in the attack are slammed against the ground, but only minimal damage is dealt. 7-9% damage.
Neutral Smash: Punch
It’s a punch. It deals damage. (I ran out of ideas!) Deals 12-15% damage (it’s hard to get hit by this move!)
Since there were no grabs or throws in the original Pixel Smash, I didn’t do those. If you eventually need them, I’ll be here… maybe, depending on the date and time of day.
Also, I’ll leave the Final Smash up to you. I’m too tired to code anything else (it’s 9:37 eastern time).
Make sure you adjust the damage, cooldowns and knockback outputs… I’m slightly worried I made my character too OP.
The next character i am making is… @Richard ! I Think he would have a very interesting moveset in mind and he honestly deserves it.
I have got all the basics set out except for stage selection and AI (Which i am not sure how to do).
If @Richard has any ideas for his moveset, i would love to hear it.
Here is a summary i was sort of thinking of. @Richard will sort of be the jigglypuff of this unnamed sequel.
He will have air suppuriority and the best Up B in the game.
I was thinking his neutral B might be Peck.
The move is slow (2-5 seconds start up), but does a massive amoount of damage and knockback.