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Probably the way i handled movesets and character stats/animations. Movesets are If statements spaghetti (replace the if’s with a switch statement and its basically the same way Undertale handled dialogue) but im not exactly sure how id optimize it. Stats are just array-slop and was pretty limiting so id probably manually set the damage for every attack and save the arrays for things like speed and names. Animations are kind of the same except its ONE GIANT ARRAY for every type of animation. Id probably make something like a single CharacterAnims array and just change its values depending on the character. This would also make mid-battle anim changes easier to implement (something i kinda regret not adding)
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it was mainly the amount of support and people wanting in that kinda got me to finish it haha.
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The way i handled bots was kinda weird. I mainly just tweaked their reaction time, attack cooldowns, and dodge chance depending on the difficulty. iirc, in older versions there was a variable i defined called SmartBot or smth for high level bots, but i ended up never using it in the game. The moves bots use are picked at random and they are physically incapable of using UP SPECIALS because that would completely freeze the entire game. if youre looking for tips just check out this reply
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Probably not actually. The only thing id really see myself adding is the Mini Menu extension more.
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