Tutorial and Skill Map Ideas

i cant see that school dont wanna let me see important classified code

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never noticed lol

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WAIT! I got another idea

RPG Battle system tutorial

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Like deltarune/undertale or earthbound or pokemon

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Yes!!! Exactly!!! Maybe a tutorial for each kind in one big skillmap

A turn-based combat tutorial would be really nice, its rare you see them in makecode

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my rpg tower could be saved

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Actually I’m making an Undertale style RPG if your intrested

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ooh (sentence)

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I have Zeta Tower if youre interested

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did you like it (insert honest opinion)

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I definitely agree with these options! The current skillmaps are a great starting point but it’d be great to be able to extend from these more easily without having to go to separate skillmaps to do so.

The current platformer skillmap is good, and the additional features in the ‘GameMakers Guide’ are useful, but combining these together in a more advanced platformer skillmap with additional features such as an overworld view, boss mechanics, menu screens [e.g. title, game over, etc.], character selection, etc. as built in additional steps would be a great extension of this for intermediate learners.

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It would be great to have the option to use alternatives to Blockly for the existing tutorials and skillmaps as well. Adding options to program in Python/Javascript for the current tutorials (with updated instructions in the chosen programming language), or re-creating these in a separate ‘Python’ or ‘Javascript’ specific tutorial section would be amazing.

Additional game features including: boss variety (boss health, AI, attacks, etc.) across different game genres (e.g. platformer, shooters, maze games, etc.), power ups, character selection, , enemy types (e.g. vertical/horizontal enemy movement, bouncing off walls, following the player, AI movement, stationery shooters [e.g. cannons], level transition options (rather than the player moving to a location on a new level which if I recall correctly is what the current Jungle Jump Platformer uses) and simple multiplayer games (e.g. pong) could be useful.

It’d be great if there were some more iconic retro game tutorials as well. Games such as Missile Command, Worms, Block Breaker, Snake, PacMan, Minesweeper, Micro Machines etc. type games would provide an opportunity to include additional functions and also to increase engagement with the tutorials.

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@richard This would be perfect, pretty please add this possibly??? :sweat_smile:

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People can make their own skillmap

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Somehow a skill map that teaches debugging? And one that teaches optimization? For the first idea about debugging, having the user build a project that has a bug in it, then walking them through using the built in debugger, as well as maybe teaching print debugging would be really useful. “Print” in this case could refer to console logging or Splash blocks (my preferred method).
For the optimization one, I think too many coders use sprites as the solution to all problems when other methods would result in much less lag. Somehow teaching them to turn on stats to see their fps and the number of sprites in their game would be useful.
Also teaching the Break and Continue loop blocks would be a cool idea!

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