@Winess those are pointing to images that are stored in the microsoft/pxt-arcade repo. the full paths would be something like pxt-arcade/docs/static/skillmap...
i’m actually not sure what the story is for non first-party skillmaps. have you tried uploading your image somewhere and putting in the full url rather than a relative path?
still need help with this issue: working on my actual lesson, I want students to have a already-made background and drone sprite. I do not see any tutorials for how to create these and upload them into your github repository. I tried following the forst github repository but I have no idea where their imgs are saved, they are not saved in that reposititory.
Thank you! This worked for my custom background image for the lesson, but when doing for my drone sprites (I made 5 different custom drones for students to choose from, it does not recognize them.
This is my code: scene.setBackgroundImage(tutorial_asset.ocean_background)
let myDrone = sprites.create(tutorial_asset.player_drone1, SpriteKind.Player)
I’m gonna try to make an RPG skillmap its gonna take a while and I might quit but I am going to make the asset pack at least. Also w tutorial on how to make a tutorial in MakeCode very useful. Once i get back in to Github
also please help @AlexK where do the tile assets show up in the tilemap gallery I cant seem to find them in any of the folders. I made a asset pack here is the code if you need it
I’ve been thinking about this one over the weekend, WoofWoof.
One problem with putting this into a skillmap or tutorial: You can’t activate the debugger within a tutorial.
I do, however, have a set of debugging exercises that I use when I train classroom teachers on MakeCode Arcade. I’ll post those exercises – along with a tutorial on using the built-in debugger – in a separate thread … which I will link here … once I’ve written it.