Weekly Art Challenge?

sorry itโ€™s not done!

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Aang

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Aang?

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LMAO NO THAT IS PURELY COINCIDENTAL
but ok fine

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It doesnโ€™t look like a coincidenceโ€ฆ
The art looks good either way.

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Theme: Celestial
Resolution 160x120
Palette: (by me!)

some cool inspo from Arcane (minor spoilers for second image!)

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I think I might do Arishem the Judge (Marvel)

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I have never done the weekly art challenge before but I would like to get better at sprite art so here is my Submitionm based off of Lukes picture not great but of first try not bad.

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woah super cool!

(red is NOT part of the palette tho lol)

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Mine: https://makecode.com/_6Jd8vP3o7if5

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@Luke could this next art challenge have this color pallet? I think it would be really cool and fun.

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Oh lol thought the 4 reds were included.

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Damnnnnn this is peak

Fixed version:

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Maybe an accent colorโ€ฆ? At least some blue or something so we can give clear blue skies to our dusty deserts?

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Hmm a few thoughts

  1. The palette has too many colours that are essentially the same - pixel art is all about limitations, keeping the colour count low. Removing redundant colours is also important to keep the piece from looking like a blurry mess as yr working with such a small canvas
  2. The hues are all the exact same - this might seem fine, but adding hue variations helps make it way more interesting - eg Zeldaโ€™s face on ur pfp has a ramp from red โ†’ orange โ†’ yellow, the colours in gilded navy seem the same but they have some slight hue shifting

This is how I would improve the palette V

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Wow umโ€ฆ my bad looks like I chose a bad color pallete I was just thinking more like a Dune color.

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How about this one, the theme would be light and shade


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I think it would be better to make the โ€œlightest greenโ€ even brighter than the โ€œlightest yellow.โ€ That way, there can be more values from darkest to lightest. Also, the blue and Cyan are too similar, just make one darker than the other. Other than that, itโ€™s a good pallete

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