I’ve been scratching my head trying to figure out how i should create my overworld map
i’ve thought about using a matrix of strings for each point I’ve tried tilemaps but im just unsure whats the best way to do it
Something like this
where you can walk around and unlock things on the map
Personally, I would use a cursor-sprite approach. Then you could have an array of points representing each level and then check if the sprite is within a certain distance of each point. If you make the points in the same order as the levels, then you can just use the position of the point in the array to tell which level it represents! IMO, that’s the easiest approach. If you wanted to be fancy, you could have the sprite move along a set path, but that would be very annoying to code, especially if the paths don’t go in a direct line to the next point.