I’ve read the current use of 160x120 (rather than the physical 128) is to support 320x240 in the future. I’m wondering how well existing code will work when the resolution changes.
Tutorials like Chase the Pizza specifically use 160 and 120 values. Some code may use the screen width
and screen height
variables to derive positions on the screen. The current physics engine also uses pixels per second as a measurement.
What’s the plan for supporting higher resolutions? Is there a good practice guide for developers on how to future proof their code for this eventuality?
On a slightly related note, I’ve previously raised the issue that the simulator does not default to integer mulitples of the screen resolution like Scratch does Simulator Resolution.