Oh oh what’s Squishy’s complexity
Trait: Balloonatic: Balloonatic is the last balloon from Balloonland and he was close to being extinct so he decided to become a savage balloon and destroy the world
Special Attacks
Neutral Special: Leash Attack: Use Balloonatic’s leash as a powerful whip. Radius: Whatever you want!
Side Special: Balloon Call: Bring harmful balloons from the bottom of the screen and make it give it a 2 tile radius around the player. It harms anyone who touches it
Up Special: Zoom Ritual: Make Balloonatic zoom towards the top of the screen, harming every player as it hits it. Then it falls down, also dealing damage, but it also takes fall damage.
Down Special: Anvil Attack: Make an anvil fall on it, exploding Balloonatic, but it releases toxic fumes which is dangerous for other players. Balloon is remade after 3 seconds.
Basic Attacks
Neutral Attack: Zoom Machine: Ballonatic zooms towards wherever it is facing(except up or down). It should stop at some point (maybe after 2 seconds?) and it deals damage if it hits and enemy during this. Give it its own animation using the above character
Dash Attack: N/A: N/A
Up Attack: The Up-Down Ritual: Balloonatic goes up and down within a second, which releases toxic fumes when he dashed up.
Down Air: Balloon Backflip: Balloonatic does a backflip in the air, dealing damage whenever he hits the opponent
Ultimate: Invincible Balloon: Balloonatic becomes invincible for 5 seconds. 10-15 (you chose) second cooldown
can you tell me the layout of what its supposed to be in more detail at least or smth like that? thanks!
Based on their moveset, probably a 4.
You’re supposed to decide the complexity.
@Master_zone_goober I already showed 2 examples.
Your post proves my recent theory that people don’t read the post if I make it take up less space on the screen… so that’s something, I’ll just post the full 1800 word post next time. (That’s not an exaggeration, it’s the actual amount of words)
Your character is pretty good but I have some problems.
First of all:
That’s not a trait, that’s a backstory. I explained what a trait was with examples from the actual smash bros.
Second, this is a small problem:
3 seconds is way too long, he’ll come back after 1 second.
Now for the real problem…
First of all, just being invincible isn’t an ultimate, it’s overpowered, it’s really annoying to go against and it’s boring.
Second… can everyone please STOP ASKING FOR COOLDOWNS!
If anyone’s moveset mentions having a cooldown again I will know that you don’t know how smash bros works and you won’t be allowed.
Attacks have delays, a short time before the attack happens like a wind up animation and end lag, a time before you can attack again.
Now that the cooldown clarification is out of the way, I need you to change your ultimate, you can keep the invincibility but you can’t have it with free movement, you would need to be locked into dashing back and fourth or something.
Also I’m sorry but a lot about your moveset proves you don’t know how a smash bros moveset works.
I want mine to be a 3 does it hit that???
nb is just samus’s lol
You’re saying I should upgrade it to be more complicated and stronger for no reason?
Good idea.
Yes, it’s a 3.
If anyone wants a specific complexity I can just edit your moveset to be that complexity.
Also @Bilangus I saw that you gave my post the Evil reaction, I was just joking.
By the way are you going to submit a character?
Character: Goober
26x26
A funny lil guy whos very speedy and cannot contain his excitement… and it’s gonna get REAL chaotic if he can’t contain his excitement…
Special Attacks
Neutral Special: a kinda speedy run ability, just how sonic does in smash bros, pretty quick.
Side Special: a spin with his tounge out, he spins fast for like 1.5 seconds, then gets dizzy for like 2 seconds
Up special: a quick up boost with his propeller hat, the spinning propeller hurts whoever touches it, and it’s good for goober to save himself from falling, makes goober slightly floaty.
Down Special: he flips down and thrusts down and hits the ground hard with his head
Basic Attacks
Neutral Attack: a weak punch lol
Dash attack: a small quick dash which he zips then drifts to stop himself, small time when hes vulnerable.
Up Attack: small quick jump which he uses his big buck tooth to bite
Down Air: A quick midair spin
Ultimate: he loses control of his excitement, whoever he touches he goes crazy
take jeremy for example:

then after that goober does a massive piledriver and its over.
I like this a lot, I have a bias because I’m looking for characters you actually see on the forum like @Taser’s character but it’s still really good anyway.
Now for the things that are wrong…
The maximum size is 20x20, like the version of Goober I made here:
I can’t make whoever he touches change forms to be like Jeremy but I can make everyone he touches get launched.
Prove I implied that gang. I stated the facts
My moveset post was approved late, so that’s why I didn’t use that!
@CopySprite for you!
@AlexK could you edit the post I replied to to be like the quote above? Thanks!



