Well! Hello there once again! I have some stuff to suggest regarding the “ask for string” and “ask for number” blocks!
Add more settings like: Default capital letters/always capital letters
Add option to change color of the bottom and so on
Add feature that lets you customize the “keyboard” like removing unneeded letters or using a different layout!
Why these features? I recently somewhat came back to coding and made some tools for a roblox flight simulator! The biggest problem was always people using the wrong airport abbreviation! The code only knows the airport IRFD… The keyboar by default is on small letters which makes most people that are new to arcade (The tool is being used by 100 people daily) put in irfd which the code simply doesnt know… Its annoying to always have to go all the way down to put anything in…
Why change the color: Simply pink just doesnt fit into a professional aircrafts cockpit does it… Thats why a color setting would be cool! I can only name examples that are in my code! But think about it what those features could allow you to do!
Finally heres a little look on the tool I made
Yeah, pink doesn’t fit, and a feature to change the color of that bar would be really cool! @DahbixLP, you could at least use the color fading extension to change the pink into something else though, until that becomes a feature.
I’m working on a custom keyboard extension (generally just input) so look out for that in the coming weeks. My advice for now is to just listen to the others’ suggestions.
I have another feature request! The Ability to customize the simulator! Change the color and add buttons! (Or make a menu with different presets) To have stuff like a keyboard as touchable buttons! The keyboard would work like this: Whenever a “ask for string” gets triggered you can use the keyboard to put stuff in! Other ideas are: A numpad, Normal buttons + C and D buttons, Normal buttons but only left/right (galaga game for example), the same but only up and down, Normal buttons but only A button, 2 joysticks
add slopes as a default wall option, please. here’s how it would work.
there would be three different slope types; 30 degree, 45 degree, and 60 degree to be exact. i’ve made an example for how the icon would look in the tilemap editor.
you would be able to click on the three different slopes underneath it to decide which one you want, then click on the icon itself. it would turn green, and that would let you know that you’re currently placing slope walls and not regular wall tiles. there would also be more environment blocks for coding, such as;
on sprite [image] of kind [player] hits slope at [location]
is [mysprite] hitting slope [bottom]
set slope [on] at [location]
tile at tilemap [col 0] [row 0] is slope
and others. while regular walls are red, slopes would be green to seperate them from normal walls. if this were to be added, the slope toggle would be right next to the wall toggle. this would fix a lot of things and get rid of one of the most annoying limitations on makecode if it were added. please add this, i beg of you.
I think this should be instead the ability to attach an ID to a set tilemap location. This would be able to not only do slopes, but would also help with other things like the 3D Tilemaps idea and would overall be better and easier for game design