Have you ever heard of this name? infinite maze of doom and despair (the answer is no). Well, since you haven’t ever played that game before, I’m making a sequel!
I started this game like 5 hours ago and I’m pretty proud of what I got so far!
What I want in the first real release:
A procedurally generated world with dungeons spread across it (that you can go inside, fight monsters and grab some loot!)
A menu with working options
Saving for a minor inventory
Common controls, directional moving, interacting, etc.
What you can (hopefully) expect:
The world with workable dungeons
The menu
Loot (collectable or uncollectable)
And PVE!
(This game was originally intended to be a 3d hill wandering game but since I actually suck so badly at makecode arcade more than @woofwoof is smart, I couldn’t even manage to make a rhombus as a map)
There isn’t much to do in the world yet except finding that “cool thing”
The screen is small because I made it like that, the entire world is a sprite and everything else is a sprite. It was originally supposed to be 3d (without raycasting), so I used sprites but I didn’t know how to actually make a 3d engine. Also the game isn’t supposed to be your average full screen tilemap green grass rpg.
It’s called being nice
Also this game is in VERY VERY VERY early development, which should be kinda obvious from the name.
Controls:
In game:
(A) Attack
(B) Use
(I) Look up
(J) Look left
(K) Look down
(L) Look right
(R) Toggle sprint
(menu) Menu
In menu
…
(a) Start
(b) Options
Do you really need this?
Help:
Uhh, yeah I need help on an update. There’s a weird thing where when a monster dies, it’s animation doesn’t play. Instead it just does the destroy thing and completely skips the animation.
How to find the monsters:
Step 1: Hold W