Shrew's a Crowd Dev (critter jam)

Alrighty y’all, it’s time to make this legit! :bug: :sob: :mouse: :smiling_face_with_sunglasses: :avocado: :loudspeaker:

This will be the dev log for my Critter Jam game submission Shrew’s a Crowd!

As I mentioned in my other dev log, I was bummed of the realization that creating a full detective story was going to be time consuming and difficult. I stated that I think it would be smarter to finish a smaller game than try and race myself with Detective Beetle. This is that smaller game.

Following Mechanic:


Procedural Animation Test:
20261020-2228-53.0585239

The main mechanic is of course the follow-the-leader chains that are created by the shrews.

I think it matches the theme pretty well, and as long as I can get decent playing mechanics, it would be nice for just adding more levels.

Feel free to input ideas, help create, or just watch the process!

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Aww look at the lil’ face
You used that array trick I did, right?

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I did! :smiling_face_with_sunglasses:
I actually want you to talk about that array trick on my Procedural Animation dev page if you don’t mind!
You seem to be the first one to post that trick on this forum, so I’d like you to present it in there as another trick to procedural animation!
If not, I can share your array method and just give the credit to you!

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it’s fine!
I was also gonna use that trick for my submission
(don’t worry! There will be no spoilers)

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Oh no! Sorry, that’s not what I meant!

I meant for my PA dev page, I wanted you to share this technique for making it look like a head or sprite is rotating!
That way, all the procedural animation tricks and techniques are in one convenient place

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Oh nooooooo :sob: :sob: :sob: ITS SO GOOD…

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What the array trick??

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He looks like such a silly guy! While this is probably only honorable mention matereal (depending on the other submissions of course) It will for sure be a great play. I can’t wait to see more!

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Not as good as yours! :tired_face:

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