Shrew's a Crowd Dev (critter jam)

Alrighty y’all, it’s time to make this legit! :bug: :sob: :mouse: :smiling_face_with_sunglasses: :avocado: :loudspeaker:

This will be the dev log for my Critter Jam game submission Shrew’s a Crowd!

As I mentioned in my other dev log, I was bummed of the realization that creating a full detective story was going to be time consuming and difficult. I stated that I think it would be smarter to finish a smaller game than try and race myself with Detective Beetle. This is that smaller game.

Following Mechanic:


Procedural Animation Test:
20261020-2228-53.0585239

The main mechanic is of course the follow-the-leader chains that are created by the shrews.

I think it matches the theme pretty well, and as long as I can get decent playing mechanics, it would be nice for just adding more levels.

Feel free to input ideas, help create, or just watch the process!

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Aww look at the lil’ face
You used that array trick I did, right?

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I did! :smiling_face_with_sunglasses:
I actually want you to talk about that array trick on my Procedural Animation dev page if you don’t mind!
You seem to be the first one to post that trick on this forum, so I’d like you to present it in there as another trick to procedural animation!
If not, I can share your array method and just give the credit to you!

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it’s fine!
I was also gonna use that trick for my submission
(don’t worry! There will be no spoilers)

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Oh no! Sorry, that’s not what I meant!

I meant for my PA dev page, I wanted you to share this technique for making it look like a head or sprite is rotating!
That way, all the procedural animation tricks and techniques are in one convenient place

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Oh nooooooo :sob: :sob: :sob: ITS SO GOOD…

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What the array trick??

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He looks like such a silly guy! While this is probably only honorable mention matereal (depending on the other submissions of course) It will for sure be a great play. I can’t wait to see more!

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Not as good as yours! :tired_face:

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Damn bro that’s harsh
This looks awesome in my opinion, the artsyle is very cool (I like how everything is bigger than you, like pikmin style) but i feel like the floor or background or whatever it is is kinda bland and way more turned off in color than everything else, if that makes sense. i can only hope the gameplay is fun.

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noice art

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Thanks for the compliments!! Can you elaborate on what you mean? The image or the gif?

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I meant the gif; it seems like the more recent version and i was just saying that the floor tiles look weird

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Alright everybody! I’ve been working on this game here and there when I can and I think it’s coming along!



The final game is going to have a total of 20 levels, each with 5 lost shrew babies and a secret token to find. So, a total of 20 tokens and 100 babies to 100% complete the game!!! :boom:

I’d like to follow in the footsteps of a master here on the forums, @InvalidProject, and share percentage updates as we come closer to the finished game! :winking_face_with_tongue:

Gameplay and Mechanics: I wanna say ~60%, but it’s probably lower
Art and Style: ~30%
Story and Flow: ~30%
Music and Sound: ~10%

Here’s the theme. I know it sounds fast paced, but trust me it’ll work :sob::

You can check out the other two songs by going into the code.

I’m so excited! to win this jam! :boom:

p.s. my favorite emoji to use is the boom :boom:

Thank you

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I would love help, AgentBoom! I think I get what you mean and I agree they look a little weird.
I wouldn’t mind help with the tilesets and art if you’re up to it!