yea but what about the contest?
y’know for our games
yea but what about the contest?
y’know for our games
you shoulod make the levels harder its just gambling to find the correct path rn
One small nitpick can you make the player move faster and also if you fall through the hole in the part with the little bit of parkour right before the end their isn’t an escape
I don’t really understand this question…
You have extra time to make a game and judging will start after the 28th.
That’s it.
I figured out why it’s crashing! It’s probably the bug with repeating music that’s been going on recently. Hopefully it will be fixed soon ![]()
The player (Egnus) isn’t supposed to be going fast, he’s in a heavy-duty space suit
also, maybe try the platforming again? If you explore a lot you might just find something to use…
Here’s my submission!
It’s a rage game, I know I said there would be a boss fight, but I don’t feel like making it
i got the jetpack also i just faied once at the last bit im like 75% sure its immposible to exit
@CopySprite If this isn’t fixed by the time you’re judging, feel free to delete the music function. I don’t want the game to be unplayable and lose the competition.
I have, at last, finished my submission! In The Far Stars, Zimbo, a tiny robot, has crash landed into a mysterious dimension where gravity doesn’t quite work. It’s a rather difficult platformer game inspired by VVVVVV! The controls are super simple, move with the arrows, and flip gravity with A. Also, the music is from Putrid Shot Ultra.
I really hope y’all enjoy it!
I was hooked when you posted those leaks of the game art earlier within this topic and was kind of worried that you might drop out. Thankfully, that didn’t happen. Boy, were my expectations exceeded for this.
This game has got to make it through the Qualifiers round for sure with a high score. Every part of this game just seems so dang polished. Despite having a (very slightly) limited color palette as part of the challenge, the pixel art assets (my favorite being the player sprite specifically) look no less than beautiful. The music track is also on point and is very fitting for a mix of “industrial”, “cyberpunk”, and “cosmic”. Despite a lot of the mechanics being so simple, they have a lot of charm in them.
My favorite feature in this submission has got to be the Moving Platforms. Apart from the fine pixel art, I really have to commend you with how you designed stages around this particular mechanic. Some of these stages are really creative with how you’re supposed to use them. Also, reading older topics and reading the code in other projects on the MakeCode Forums, I understand that creating functioning Moving Platforms can be a difficult task to do. But, your implementation is very smooth, and I had zero issues with it while playing.
Truly a masterpiece in MakeCode Arcade, props to you @ScriptScraper ![]()
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Dang… why’s everyone cooking with their games ![]()
This was fun! I finished with 83 fails.
TEH ANIMATIONS ARE SOOOOOOOOOOOOOO GUDDDdDDDDDD 10/10
I got to feedback this game :D.
this is a really fun game, props to SS!
Thank you so much! This means a lot. For the moving platformers, I used a lot of richard’s old code for help
i think some bases spawn too offscreen to kill
hey, don’t worry, I think you’ll for sure make it through the qualifiers. I doubt there’s even enough games submitted to make all 15… Even if there were, your game is definitely pretty good