You have conquered the non-euclidean physics of the my previous games, now it is time to cross the final frontier–TIME MANIPULATION. Take part in this 11 level demo inspired by the puzzles of portal reloaded. This time around, completion of previous games is not required, as existing mechanics are re-taught. Have fun!
Controls are explained in game. MOUSE REQUIRED
Why Demo?
It saddens me that the final installment of this series will go unfinished. I think the January Makecode update broke the physics related to time portals on the floor, making the rest of the levels very glitchy. And I can’t seem to fix it easily, but I don’t want to work on this anymore. So… demo.
I love it! Thank you for making this non the less! I’m so excited to show this to my friends as well! Even if this is a Demo game this is still amazing! If you ever somehow find the motivation to continue this know that I and the rest of the community will support you no matter what you decide to do! I’m looking forward to your new games and or if you decide to pick this back up one day! Keep on making games! You Rock!
I’m sad to the the series end. These games are always really fun to play. Just wondering, can you show me the code you used to make the jumping, like how long you hold for is how high you jump?
Hey @Bifrosty! Could you help me in making a portal engine for one of my own games? I really liked the Portal Count 2 Three portal engine, and this seems the same!
I’m glad you like my game. The portal engine used in count to 3 is a slightly modified version of the one made by Richard, in this post. I made my own for this game, but it still draws many of the core aspects. I’d recommend looking at Richard’s project, because that’s were I started. If you want help fine tuning the engine or making other test elements, I can help!
There is such a quality upgrade from the last 3 games, and that’s saying something, I just beat this and it is absolutely a masterpiece of Makecode. It is sad to know that it will likely never be finished, but it’s more important that you enjoy making the games than us enjoying playing them. I can’t wait to see your next projects, they are some of what makes Makecode so amazing.
PS
If you don’t mind, could you post the lore for what was going to happen, and leaving it on such a cliffhanger is a crime.
maybe you could make a button in the menu (somehow) that enables/disables making left clicking alternate between whatever, like if you spammed left click it would shoot orange blue orange blue etc. Actually, just did a bit of looking at the code, it uses mouse middle, maybe just figure something out for mobile? And yes left clicking is the only one that works
also, there is browserEvents.mouseX() and browserEvents.mouseY() if you didn’t know, it is better to use them on mobile and in general.
btw in not saying this game is bad or anything, it’s really good, it just needs a bit more mobile support.
It uses mouse forward which is a special button on some mice (Like Mine). In the full release this will probably just be changed to mouse middle and and the F key. Right and left click are still used for the regular orange and blue portal bullets.
As for mobile support, I never intended it to be playable there, That is why I have “MOUSE REQUIRED” in the description. In the full version I’m adding yet another button for the aforementioned time portal bullets, which would make it even more difficult implement adept mobile controls. I’ll probably add a disclaimer at the beginning of the game advising a keyboard and mouse. My previous three portal games do support mobile though, so those are still available for mobile players.